绘制小和山校园C区3D地图的设计
论文编号:WLX101 字数:8087,页数:24摘 要 本课题使用AutoCAD、3ds max和Photoshop分别进行平面图绘制、三维建模和后期处理,最终达到对小和山校园C区实景进行仿真建模的目的。在诸多建模方法中,本课题选用二维图形建模。其中,将二维图形转换为三维模型的常用命令有挤出、车削和倒角。基于建模实际需要,选用了挤出命令来实现三维建模。 关键词:三维建模 3ds max 挤出Abstract This subject aims at simulation modeling of Area C of Xiao HeShan campus virtual by using AutoCAD,.3ds max and Photoshop respectively for layout drawing,3D modeling and post-processing.Keywords:3D Modeling 3ds max extrusion目 录中文摘要.................................................................................i英文摘要................................................................................ii目录....................................................................................iii 绪论..........................................................................1 1.1 设计动机与目的...............................................................1 1.2 设计背景......................................................................1 1.3 设计方法探讨.................................................................2 1.4 设计内容概述.................................................................2 相关软件介绍.................................................................4 2.1 AutoCAD2007..................................................................4 2.2 三维建模软件3ds max8........................................................4 2.3 后期处理软件Photoshop cs3..................................................4 前期准备及二维平面图制作...................................................5 3.1 google地图截图...............................................................5 3.2 校园实际图片信息采集........................................................5 三维建筑模型的制作..........................................................6 4.1 单位设置......................................................................6 4.2 模型制作......................................................................7 4.2.1 墙柱的制作.............................................................7 4.2.2 墙体的制作.............................................................8 4.2.3 窗户的制作.............................................................9 4.2.4 楼层的制作............................................................12 4.2.5 整体模型的制作........................................................14 后期合成与处理.............................................................16 5.1 模型材质赋予与渲染.........................................................16 5.2 三维图的后期处理...........................................................17 结束语.......................................................................19致谢.....................................................................................20参考文献 ...............................................................................21
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